CREATIVITY IN A TIME OF CHANGE
Creanova Project conceives creativity as a human ability developed in close interaction with context and learning in changing environments. Creativity is, then, a quality attributable to all people and susceptible to development.
We are living a period of critical changes where creativity is seen as key factor and it should be developed in all human fields.
The speaker for this session will be Yves Punie.

Yves Punie
Yves Punie is senior scientist at the Institute for Prospective Technological Studies (IPTS), a European Commission Joint Research Centre based in Seville. Currently, he is project manager of eLearning, looking at the future of ICT and Learning, at ICT-enabled learning in the EU New Member States, and at ICT and learning in an ageing society. He is also involved in research on the socio-economic impact of web 2.0 or social computing, on Learning 2.0 and on the potential of ICT for inclusion.
Punie has also worked on the social and technological aspects of Ambient Intelligence in Everyday Life, on the future of the media and the media industries, on social capital in the knowledge society and on privacy, security and identity in the future information society. Before joining the IPTS in 2001, he was interim Assistant Professor at the VUB and senior researcher at SMIT (Studies on Media, Information and Telecommunications). He holds a Ph.D. in Social Sciences from the Free University of Brussels (VUB) and (co-)authored more than 25 publications and presented more then 50 papers at different occasions.
INNOVATION FOR TRANSFORMATION
Innovation cannot be reduced to a simple matrix of definitions, norms and procedures, or to a seminar. It is deeper than that. Innovation is a complex process of cognition, design and intentionality which could be reproduced in any number of settings. Innovation involves a radical re-evaluation of existing circumstances and conditions and then sets the results against what could/should be.
Frances Scott and Carlos González Tardón will present their dissertations for a deeper knowledge of this phenomenom.
Frances Scott is Qualifications and Standards Manager with the Scottish Social Services Council, a non departmental public body (NGO) in Scotland. She is an acknowledged authority on Early Years and social care standards, qualifications and training in Scotland.
Her initial professional qualifications are in teaching where she specialised in early education. She moved into adult education in the early 1990s and now has specialist knowledge of education and training systems in the UK and in Scotland in particular. She works closely with the Scottish government to ensure qualifications and standards in the social services meet employer and policy needs of the country and has been a member of committees that have developed policy on an Early years Framework and common skills for those working with Children and Young People in Scotland.
Carlos González Tardón, (Madrid, 1982) studied psychology at the University of Barcelona and is now working on his thesis about the Immersion in Videogames. In 2007 he founded People & VIDEOGAMES, from where he has launched plenty of projects which aim to become a communication link between institutions, videogames companies and population.
Their main objective is to build social politics about the use and creation of videogames, trying to produce a healthy, productive and creative kind of leisure. Currently, his main project is his Videogames Online Consulting company, from where he offers support, information and resources to players, players’ relatives, teachers… and also researchers or videogames developers.





